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 Rogue cleric (multi-task build)

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Salaheddine
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Posts : 108
Join date : 2010-10-27
Location : Thelanis

PostSubject: Rogue cleric (multi-task build)   Wed Jan 19, 2011 4:38 am

here is my build(32) im working on, its a self suficant one-man-party but im not done leveling yet. It open locks, disarm trap, is self healing and, with sneak attack and two weapon fighting its a hell of a killer. So far im using fire and frost shortswords of puregood, returning trowing dagger for range and mithral light armor. The most important stats are dexterity and intelligence but a little wisdom is good for the healings and the constitution, well its always good to have condtitution. I only take 5 level of cleric to be able to get the cure serious but i guess 2 more level would also be a good plan.

here is how it should look like

Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page 

isolaa 
Level 20 Lawful Good Halfling Male
(15 Rogue / 5 Cleric)
Hit Points: 190
Spell Points: 258

BAB: 14/14/19/24
Fortitude: 12
Reflex: 15
Will: 12

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(32 Point)    (Level 1)      (Level 20)
Strength          10                10
Dexterity          16                19
Constitution      14                14
Intelligence      16                18
Wisdom            14                14
Charisma            8                8

              Starting      Feat/Enhancement
            Base Skills  Modified Skills
Skills      (Level 1)      (Level 20)
Balance            7              16
Bluff              -1            -1
Concentration      2              5
Diplomacy          -1            -1
Disable Device    7              27
Haggle            -1            -1
Heal              2              2
Hide              7              31
Intimidate        -1            -1
Jump              4              25
Listen            6              16
Move Silently      7              29
Open Lock          7              27
Perform            n/a            n/a
Repair            3              4
Search            7              27
Spot              6              16
Swim              0              0
Tumble            7              27
Use Magic Device  3              14
 
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Halfling Thrown Weapon Focus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
 
Level 2 (Cleric)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster  I
 
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
 
Level 4 (Cleric)
Ability Raise: DEX
 
Level 5 (Cleric)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
 
Level 6 (Rogue)
Feat: (Selected) Diehard
Feat: (Automatic) Trap Sense
 
Level 7 (Cleric)
 
Level 8 (Cleric)
Ability Raise: DEX
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
 
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
 
Level 10 (Rogue)
 
Level 11 (Rogue)
 
Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Combat Expertise
 
Level 13 (Rogue)
Feat: (Automatic) Improved Uncanny Dodge
 
Level 14 (Rogue)
 
Level 15 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Improved Feint
 
Level 16 (Rogue)
Ability Raise: INT
 
Level 17 (Rogue)
 
Level 18 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Feat: (Selected) Greater Two Weapon Fighting
 
Level 19 (Rogue)
 
Level 20 (Rogue)
Ability Raise: DEX
 
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Rogue cleric (multi-task build)
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